Resume

Cahelle Vleeshouwers

Product owner at Sanoma Learning. Software engineer first, then a master's in human-technology interaction, and since 2025 the person who runs Focusverse.

Experience

  1. Apr 2026 – now

    Product Owner

    Sanoma Learning, 's-Hertogenbosch

    • Product owner on Bingel DC. Bingel is Malmberg's platform for Dutch primary education, used by around 100,000 teachers and 800,000 children.
    • Working on features through stakeholder discussions, creating acceptance criteria and managing the backlog.
  2. Apr 2025 – now

    Founder and Product Manager

    Focusverse, focusverse.io

    • A free study app in the browser. Ten universes, roughly five hundred locations, and ten or more people focusing at once on a normal day.
    • Everything from the roadmap down to the React code. Requests come in through a form in the app and go on a public roadmap; six of them have shipped.
  3. Sep 2023 – Apr 2026

    Technical Consultant

    Venderion, Eindhoven

    • Ran client sessions to discuss innovation projects with tech companies.
    • Wrote innovation project reports and solution proposals.
    • Secured R&D tax credit (WBSO) grants for more than 50 software and hardware clients.
  4. Aug 2019 – Sep 2020

    Software Engineer

    TravPRO Mobile

    • Built an e-learning and virtual events platform in React for the web and React Native for mobile: chat, learning modules and virtual expo halls.
    • Improved the experience in small rounds, working from user feedback and support tickets.
  5. 2017 and 2019

    Internships

    ALTEN Netherlands, and Actemium

    • ALTEN, graduation internship, 2019: a proof of concept for burnout prevention, a heart-rate sensor feeding a desktop app that gave stress advice in real time. Literature research and surveys set the requirements for the detection algorithm.
    • Actemium, 2017: a feasibility study into automated guided vehicles for Edulab, plus a two-week engineering bootcamp at Kollmorgen in Sweden.

Education

  1. 2021 – 2023

    MSc Human-Technology Interaction

    Eindhoven University of Technology

    • Thesis: Reflection and resource-related prompts on student-facing dashboards. Built learning dashboards on Canvas data in Power BI and ran a three-wave survey study with 39 participants on motivation and engagement.
    • Master's project on tactile spatial acuity, published in Perception in 2024. See Publications below.
    • Preceded by the pre-master in the same programme, 2020 to 2022.
  2. 2013 – 2019

    Bachelor, ICT & Technology

    Fontys University of Applied Sciences

    • Innovation routes in ICT & Lifestyle and ICT & Smart Mobile.
  3. Minors

    Utrecht University and Medicine Hat College

    • Human-computer interaction at Utrecht, 2022, with courses in computer vision, natural language generation, and mobile interaction and serious gaming.
    • A semester abroad in Canada, 2018: psychology, sociology, organisational behaviour, management theory and English literature.

Certifications

Publications

Skills

Also